> For the complete documentation index, see [llms.txt](https://whitepaper.spellborne.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.spellborne.gg/main-section/economy/marketplaces.md).

# Marketplaces

Marketplaces are the **heartbeat of Spellborne’s player economy**, enabling free trade of monsters, items, skins, and resources. By combining open player markets with **guild-controlled routes**, the system balances accessibility with competition and scarcity.

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### **Open Market Trading**

* **Monsters**: Capture, mint, and trade monsters as NFTs. Each monster is unique, with stats, personalities, and trust levels that affect value.
* **Items & Consumables**: Healing items, crafting materials, and farming crops can be freely exchanged.
* **Cosmetics & Skins**: Player-driven markets include visual customizations, often seasonal or limited-edition.
* **Tools & Resources**: Crafting tools, ores, and fish can be bought or sold, giving gatherers and crafters ways to specialize.

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### **Kanta Trader & Guild Markets**

* **Kanta the Trader** appears on multiple battle routes, offering guild-controlled market hubs.
* **Guild Bidding**: Guilds compete for the right to run these markets, paying fees and earning revenue from transactions.
* **Revenue Model**:
  * Main Marketplaces fee: 5% (system).
  * Guild Marketplaces fee: 3% (system) + guild’s own cut goes to the controlling guild’s treasury.
* **Special Deals**: Guilds can set discounts, limited-time bundles, or exclusive drops.
* **Cosmetic Sales**: Guilds can sell custom cosmetics, skins, and emojis to players.

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