For the complete documentation index, see llms.txt. This page is also available as Markdown.

Marketplaces

Marketplaces are the heartbeat of Spellborne’s player economy, enabling free trade of monsters, items, skins, and resources. By combining open player markets with guild-controlled routes, the system balances accessibility with competition and scarcity.


Open Market Trading

  • Monsters: Capture, mint, and trade monsters as NFTs. Each monster is unique, with stats, personalities, and trust levels that affect value.

  • Items & Consumables: Healing items, crafting materials, and farming crops can be freely exchanged.

  • Cosmetics & Skins: Player-driven markets include visual customizations, often seasonal or limited-edition.

  • Tools & Resources: Crafting tools, ores, and fish can be bought or sold, giving gatherers and crafters ways to specialize.


Kanta Trader & Guild Markets

  • Kanta the Trader appears on multiple battle routes, offering guild-controlled market hubs.

  • Guild Bidding: Guilds compete for the right to run these markets, paying fees and earning revenue from transactions.

  • Revenue Model:

    • Main Marketplaces fee: 5% (system).

    • Guild Marketplaces fee: 3% (system) + guild’s own cut goes to the controlling guild’s treasury.

  • Special Deals: Guilds can set discounts, limited-time bundles, or exclusive drops.

  • Cosmetic Sales: Guilds can sell custom cosmetics, skins, and emojis to players.

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