> For the complete documentation index, see [llms.txt](https://whitepaper.spellborne.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.spellborne.gg/main-section/gameplay/mining-and-fishing.md).

# Mining & Fishing

**Mining** and **Fishing** are vital resource-gathering systems that support Spellborne’s crafting, economy, and monster care. These accessible yet strategic activities enrich exploration and player interaction across the world.

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### **Mining**

**Overview**\
Mining yields ores, gems, and minerals essential for crafting crystals and fertilisers. Resources vary by region and rarity, rewarding players for exploration.

**Mechanics**

* **Mining Nodes**: Found in caves, mountains, and distinct world locations.
* **Tools Required**: Use pickaxes.
* **Resource Types**: From common ores to rare gems—tools for specialized crafting and high-value market items.

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### **Fishing**

**Overview**\
Fishing is a calm, skill-based activity for harvesting aquatic resources and consumables. It enhances variety and supports both combat and nurturing systems.

**Mechanics**

* **Fishing Locations**: Available at lakes, rivers, and coastal areas.
* **Catch Diversity**: Includes common fish, rare aquatic creatures, and if bad at fishing, atleast the player can get some trash items.
* **Mini‑Game**: Based on timing and precision—simple to start, with room for mastery.
* **Temporal & Weather Influence**: Certain species appear only during specific times of day or weather conditions.

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