Battles
Battles are the heart of Spellborne, combining strategic decision-making with monster growth and player choice. The system takes inspiration from classic turn-based RPGs, while adding modern layers of depth through attributes, trust, and mutation mechanics.
Battle Overview
Turn-Based Combat: Players and monsters act in turns, selecting attacks, items, or switches.
Strategic Depth: Success depends on planning, resource management, and understanding both your monster’s attributes and your opponent’s tactics.
Capture Opportunity: Wild monsters can be captured mid-battle, expanding your collection and shaping your adventure.
Core Mechanics
Actions per Turn:
Attack – Use a monster’s learned move.
Item – Heal, buff, or influence the battle.
Switch – Swap an active monster with one from the squad.
Capture – Attempt to trap a wild monster with crystals.
Attributes & Stats: Each monster has base stats such as HP, Stamina, Attack, Defense, Special Attack, Special Defense, and Speed. These influence damage, survivability, and turn order.
Trust Influence: High-trust monsters perform better, respond reliably, and may unlock unique interactions. Low-trust monsters can misbehave or underperform.
Battle Types
PvE Battles – Encounter wild monsters or NPC-controlled opponents across the world.
PvP Battles – Face other players in structured or casual formats. Competitive battles test mastery of stats, team composition, and strategic depth.
Boss Encounters – Larger, narrative-driven fights that often require teamwork, preparation, and resource investment.
Last updated