> For the complete documentation index, see [llms.txt](https://whitepaper.spellborne.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.spellborne.gg/main-section/gameplay/battles.md).

# Battles

Battles are the **heart of Spellborne**, combining strategic decision-making with monster growth and player choice. The system takes inspiration from classic turn-based RPGs, while adding modern layers of depth through attributes, trust, and mutation mechanics.

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### **Battle Overview**

* **Turn-Based Combat**: Players and monsters act in turns, selecting attacks, items, or switches.
* **Strategic Depth**: Success depends on planning, resource management, and understanding both your monster’s attributes and your opponent’s tactics.
* **Capture Opportunity**: Wild monsters can be captured mid-battle, expanding your collection and shaping your adventure.

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### **Core Mechanics**

* **Actions per Turn**:
  * **Attack** – Use a monster’s learned move.
  * **Item** – Heal, buff, or influence the battle.
  * **Switch** – Swap an active monster with one from the squad.
  * **Capture** – Attempt to trap a wild monster with crystals.
* **Attributes & Stats**: Each monster has base stats such as **HP, Stamina, Attack, Defense, Special Attack, Special Defense, and Speed**. These influence damage, survivability, and turn order.
* **Trust Influence**: High-trust monsters perform better, respond reliably, and may unlock unique interactions. Low-trust monsters can misbehave or underperform.

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### **Battle Types**

* **PvE Battles** – Encounter wild monsters or NPC-controlled opponents across the world.
* **PvP Battles** – Face other players in structured or casual formats. Competitive battles test mastery of stats, team composition, and strategic depth.
* **Boss Encounters** – Larger, narrative-driven fights that often require teamwork, preparation, and resource investment.
